Remix a rig
Pick an existing Spine rig and describe a new look. The skeleton and every animation stay the same — only the textures change.
Step 2 · Describe the new look
Textures are repainted to fit the existing atlas regions, so every animation keeps working.
Tweak the rig
Live in your browser, no model calls. Run a remix to save edits into its skeleton file.
Auto-tweak
Run a remix first: auto-tweak compares it with the original rig.
#ffffff
Off
Recolors the darks, keeps highlights
100%
Transform
100%
100%
Once your remix finishes, you can describe a new animation and Muse keyframes it on the rig's bones.
79 bones·39 slots
3_Airplane/10.7s3_Airplane/20.9s3_Airplane/2_idle0.0s3_Airplane/31.1s3_Airplane/40.6s3_Airplane/6_turn0.7s3_Airplane/70.5s3_Airplane/80.8s3_Airplane/91.7s3_Airplane/10_QTE1.5s3_Airplane/111.2s3_Airplane/120.9s3_Airplane/131.5s3_Airplane/141.8s3_Airplane/14_idle0.0s3_Airplane/150.8s3_Airplane/160.9s3_Airplane/171.4s3_Airplane/180.6s3_Airplane/18_idle0.0s3_Airplane/190.5s3_Airplane/200.8s3_Airplane/210.7s3_Airplane/22_final_pose0.7sExp/Blink0.3sEyes/Center0.0sEyes/Down0.0sExp/Empty0.0sExp/Idle_auto5.0sEyes/Left0.0sExp/Off0.0sEyes/Right0.0sExp/Speak1.1sWalk/Start_turn0.4sWalk/Stop_turn0.5sWalk/Turn_10.3sWalk/Turn_20.3sEyes/Up0.0sWalk/Walk_down0.8sWalk/Walk_stairs0.8sWalk/Walk_stairs_down0.8sWalk/Walk_standard0.8sWalk/Walk_standard_0.50.8sWalk/Walk_standard_0.850.8sWalk/Walk_start0.3sWalk/Walk_start_0.50.3sWalk/Walk_start_0.850.3sWalk/Walk_start_down0.3sWalk/Walk_start_up0.3sWalk/Walk_stop_10.3sWalk/Walk_stop_20.3sWalk/Walk_up0.8s
1.00×
Previewing the original rig. Your remix will appear here.
