Remix a rig
Pick an existing Spine rig and describe a new look. The skeleton and every animation stay the same — only the textures change.
Step 2 · Describe the new look
Textures are repainted to fit the existing atlas regions, so every animation keeps working.
Tweak the rig
Live in your browser, no model calls. Run a remix to save edits into its skeleton file.
Auto-tweak
Run a remix first: auto-tweak compares it with the original rig.
#ffffff
Off
Recolors the darks, keeps highlights
100%
Transform
100%
100%
Once your remix finishes, you can describe a new animation and Muse keyframes it on the rig's bones.
222 bones·224 slots
Original upload
BF_defeat0.8sBF_hit0.5sBF_hitBlink0.3sGuide0.0sN_addParts13.2sN_atk10.9sN_atk21.0sN_atk31.4sN_atk43.6sN_atk53.4sN_cry1.3sN_dash3.0sN_def2.7sN_down1.5sN_run1.3sN_stand2.0sN_up1.8sS1_atk11.3sS1_atk23.1sS1_atk32.3sS1_atk43.1sS1_dash2.8sS1_def4.6sS1_trans2.0sS2_atk10.8sS2_atk21.0sS2_atk31.8sS2_atk45.2sS2_dash3.3sS2_def1.9sS2_trans1.7satk(adv)1.2sdefeat(adv)0.8shit(adv)0.5sidle2(adv)1.9smining(adv)0.8swalk2.0s
1.00×
Previewing the original rig. Your remix will appear here.
