Remix a rig

Pick an existing Spine rig and describe a new look. The skeleton and every animation stay the same — only the textures change.

Step 1 · Base rigDark Knight 37 bones 5 animations kept
Change
Step 2 · Describe the new look
Textures are repainted to fit the existing atlas regions, so every animation keeps working.

Auto uses a style named in your prompt or shown in your reference image, or keeps the painterly style.

60%
SubtleReimagined
Keep each part's exact
Sign in to remix

Tweak the rig

Live in your browser, no model calls. Run a remix to save edits into its skeleton file.

Auto-tweak

Run a remix first: auto-tweak compares it with the original rig.

#ffffff
Off

Recolors the darks, keeps highlights

100%
Transform
100%
100%
Debug overlays

Once your remix finishes, you can describe a new animation and Muse keyframes it on the rig's bones.

37 bones·16 slots

Previewing the original rig. Your remix will appear here.

Fix parts
Once your remix finishes, you can pick parts that came out wrong on the sprite sheet and repaint just those.
Sprite sheet
DarkKnight.png
Dark Knight texture atlas